More info See in Glossary and select the Move Up or Move Down commands. To change the ordering of these and any other components, open a context menu in the inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. For example, in the image below, the Music section of an Audio Mixer is modified first by a Lowpass effect and then a compressor Effect, Flange Effect and so on. The ordering of the components is important, since it reflects the order in which the effects will be applied to the source audio. The effects are applied by adding effect components to the relevant section of the Audio Mixer. These can filter the frequency ranges of the sound or apply reverb and other effects. You can modify the output of Audio Mixer components by applying Audio Effects.
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